Forum: 3D Modeling


Subject: I just have to say...

Valandar opened this issue on Oct 12, 2004 ยท 21 posts


Valandar posted Tue, 19 October 2004 at 5:29 PM

No, it was a general complaint about modelling. Also, here's how I've been going about it (using 3DS Max 5): 1) Create a box the size and shape of the character's palm - four x and three 7 divisions, no z divisions (z being "up"). 2) Extrude polygons five times for each finger - once for the main joint, with an extra "small" extrude at each joint 3) Extrude polygons to fit the thumb. 4) Play with vertexes until it roughly fits, then extrude the "wrist" out. 5) Delete the polygons at the "cap" of the wrist, then apply one level of meshsmooth to round the figure off a bit. 6) Start moving vertexes until it fits the hand more closely. Also, play with vertexes to give the illusion of the tendons on the hand raising up. 7) Extrude the edges of the wrist a few times until the glove is long enough. 8) Give it one or two more "meshsmooth" levels, and use soft selection to tweak the fit (or "push", if the fingers of the glove need to be just a WEE bit thicker). Any other possible ways out there?

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