louguet opened this issue on Oct 19, 2004 ยท 24 posts
maxxxmodelz posted Wed, 20 October 2004 at 11:57 PM
Also, when GI is used in animation, it's usually rendered in an application that can preserve the initial calculations to a file, and then simply "add" to that original solution at each frame, instead of calculating all over again from scratch. Makes for a much faster GI solution over multiple frames where the camera is in motion. Otherwise, GI is faked using ambient occlusion techniques, or professional light rigging. :-) Direct lighting is still the fastest, and most widely used lighting meathod for professional use. Although true GI does look better.
Tools : 3dsmax 2015, Daz Studio 4.6, PoserPro 2012, Blender
v2.74
System: Pentium QuadCore i7, under Win 8, GeForce GTX 780 / 2GB
GPU.