october opened this issue on Nov 29, 2000 ยท 16 posts
october posted Thu, 30 November 2000 at 11:22 AM
I've been using the brick function from digital carvers but am having a hard time to get it to look natural, i've been using it in conjuction of clints rocks/bone/duster shaders and litst beachsand/mountain shader which rock, so i have the texture of the bricks and mortar looking good, but am having trouble with DCG brick function to tile correctly. My wall is a primitive cube, would it work better if export it and UV map it?