louguet opened this issue on Oct 19, 2004 ยท 24 posts
maxxxmodelz posted Fri, 22 October 2004 at 1:01 AM
"I have a programming idea to give away. Because I know that this business idea won't last very long and its not worth my time." Gweb, your idea is confusing. Vue doesn't do micropoly diplacement or normal mapping that I'm aware of. Are you talking about incorporating these into the software somehow? What do you mean by "layers" for animation? When I think of animation layers, I think of rendering in multiple passes and compositing them in a post-production video editor like Combustion or AfterEffects. Vue doesn't have the ability to render in passes, so the process in Vue would be more complex and time consuming. Some layers, like specular and reflection, would just be impossible to isolate in Vue. "No 3D poly or matrix calculation would be required for this." What do you mean by this? When you use normal maps or displacement maps, you still have geometry in the scene. It's just not as complex as it's made out to be from the normal maps and displacement maps.
Tools : 3dsmax 2015, Daz Studio 4.6, PoserPro 2012, Blender
v2.74
System: Pentium QuadCore i7, under Win 8, GeForce GTX 780 / 2GB
GPU.