cornelp opened this issue on Oct 22, 2004 ยท 24 posts
Swade posted Fri, 22 October 2004 at 4:04 PM
Attached Link: Realistic Clouds
From a previous thread:Yes you can make realistic clouds with volumetrics in Bryce....see the link above Cornelp.
Create a sphere... or more depending on how many clouds you want.
Add a volumetric cloud texture to the sphere. I like to use the cumulus volume texture for my clouds.
Plop render your cloud to make sure it is what you want. You can stretch the sphere on the x,y, and z axis for added dimension. If you stretch too much you lose definition though... this is something to be careful with.
If you have several spheres you are using for clouds.... do not let them intersect. If they intersect you will get some very undesireable artifacting. Placement of your spheres is crucial in that respect.
mess around in the material editor with the Base Density, Edge Softness, Fuzzy Factor and Quality/Speed to change the cloud.
Also... sometimes you will want to create a spotlight directed at the clouds underside to reveal the form of the cloud as it may look quite flat and grey. Just depends on the image you are working on as to how you want your clouds to look. You can also add a sleight tint of color to color the clouds for images that have a sunset/sunrise, storm, etc...
YOU MUST REMEMBER... that these are volume clouds and your render time can skyrocket... but the render time can be worth it there is no doubt.
Hope this helps
Message edited on: 10/22/2004 16:06
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