AmbientShade opened this issue on Sep 09, 2004 ยท 9 posts
Maz posted Fri, 22 October 2004 at 5:20 PM
Unfortunately Scaler has no way of knowing what scale you created the object in in the first place so there's no way it way it can be a 'magic' bullet. In Max (and I assume most other 3D applications) you can choose your base dimensions as feet and inches, millimeters, furlongs, cubits, light years or whatever, and each needs a different scaling factor when going to and from Poser. I find a scaling factor in the range from 100 to 1500 will work in most cases. Experiment a bit to find what works best for you. Incidentally, I've now done a Scaler upgrade which will cope with the use of a comma as a decimal separator (as used in mainland Europe). This will be on Freestuff shortly, but in the meantime an e-mail to me - maz@sandylodge.demon.co.uk - with Scaler in the subject heading will get you a free upgrade. Regards, Maz