Methastopholis opened this issue on Oct 22, 2004 ยท 21 posts
kuroyume0161 posted Sat, 23 October 2004 at 12:28 AM
With 20,000 to 100,000 individual 'actors', including horses, elephants, arrows, spears, trees? Since I can't find this budget info, I'm supposing that this is the TOTAL budget per episode - meaning the payment to narrator, cameras, going on location, etc., etc., etc. Even if this were strictly for the computer animation, I'd say that the time to do the characters (yeah, they're not great), develop the armies, formations, scenery, scripting, work out the AI, cameras, and on and on, is costly in both time, personnel, computers, and so on and on. Yeah, Maya would be better if you had a year to render each episode. Plus, I take it that this is not 'strictly' scripted. The game engine AI probably accounts for alot of the 'action'. The AI for LOTR was in-house and it's a sure bet that developmental costs were more than all of the episode budgets combined. LOTR TOTAL PRODUCTION COSTS: ALMOST $300,000,000 ($45,000 X 13 episodes = $585,000) When have you seen BF 1942 with 50,000 soldiers? I haven't seen any gameplay with those numbers. What'chu smokin', babe?
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