Forum: Carrara


Subject: Another plugin by Julien Chaplier.

mmoir opened this issue on Oct 22, 2004 ยท 13 posts


julien_chaplier posted Sun, 24 October 2004 at 2:38 AM

Here are a few precisions regarding Baker: - It's possible to convert procedural shaders to texture map by exporting them as obj object, but when the shader is a 3D shader, the conversion can take a while. Baker does it much faster. - Veloute is a procedural shader bundle. It doesn't handle normal maps, but has a specific algorythm to create the bump mapping that makes it much better looking than the one made with Carrara default implementation. Veloute is available in demo version, you can have a look at it if you want. - Deeper creates normal map from a scene by rendering it as vectors instead of regular colors. It can then read these normal maps in the bump channel of any Carrara shader. But Deeper doesn't handle displacement map. You'll need to get Anything Grooves for that. - Baker bakes texture maps, light maps, and another kind of normal map, extracted from the surface information of the object. I know the difference beetween Deeper and Baker normal maps is not easy to grab, and the explanations I gave on the website aren't very clear, so I'll add a new page soon with more explanation on this. - I currently don't have a Mac and Codewarriors, so I can't make the MacOsX versions right now. I'll have all this arround christmass, I'm sorry about the wait, I wish I could build them sooner. I hope this answer your questions, and feel free to email me for more information.