Forum: Bryce


Subject: I'm MAD!

Erlik opened this issue on Oct 22, 2004 ยท 45 posts


Quest posted Sun, 24 October 2004 at 8:53 PM

LOLErlik, theres no way youre going to sell that bone to me. There is absolutely no comparison between a 3 dimensional geometric estrude operation and a 2D bitmap pixel heightfield operation nor is there any comparison between a 3D subobject meshsmooth operation and a simple blur smooth terrain operation. If you are speaking in very broad and general terms I would concede but from a technical standpoint the comparisons would be way off the mark. To build a similar outcrop as the one shown in the link, it would be a matter of editing the terrain in Bryce or using a heightmap imported from an image editing program. Mind you, I was careful in saying that Bryce would produce a viable terrain for you. This doesnt mean that you wouldnt have to work on it to get the desired look you want. Same as you would have to work in Max to get the look youre after. But your basic terrain object would be instantly there for you with bumps, erosions and slops already on it. I can only imagine what the argument would be like for contest entry if Bryce offered a plugin for all these high-end modelers.