Bryce F.A.Q (Last Updated: 2025 Feb 17 1:22 pm)
Try putting a bead in the ambience and turn the slider down to about 10. This will let your color map show up in the shadows on your dragon (instead of the solid black shadows you're getting now). Bryce doesn't do this automatically.
This is not my "second childhood". I'm not finished with the first one yet.
Time flies like an arrow; fruit flies like a banana.
"I'd like to die peacefully in my sleep like my grandfather....not screaming in terror like the passengers on his bus." - Jack Handy
The process is a PITA... but I've done it for so long that I've gotten pretty fast at it...
actual 'shininess' is going to depend a lot on the lighting you use (this image just uses white sunlight)... also, making the specular halo color 'whiter' will increase the shininess (in the screenshot above, the specular halo color is not quite pure white, which tends to wash everything out)... errr.. make things look less polished.. ummm.. well I know the concept I'm trying to get across, even if I don't know the terminology... :o)
Message edited on: 10/27/2004 09:04
Message edited on: 10/27/2004 09:10
Attached Link: http://www.castironflamingo.com/tutorial/grouper/
FWTempest - Are you familiar with Grouper? In conjuntion with solo mode and the mesh selection menu, it makes texturing an object almost as easy as it is in Poser... Almost. Still working on trying some of these ideas out. Thanks a lot guys :)yes, of course... I was in a hurry, though, and wanted to save that step... even after Grouping, the MilDragon has 10 textures that need to be tweaked... It was the mat tweaking I was focusing on, not the entire picture... Setting up the image textures this way should save a bit on memory usage... especially if you delete the redundant bump maps afterward... and allows you to use the same texture to drive the diffusion, ambience, bump, specularity, tranparency if you wish...
@ LunarTick's post #7... reducing shadow intensity or lightening the color would help some... but in Ace's original mat, he is using black as the ambient color, then pushing it up to 100%... meaning that any area not being directly lit will appear black... You'll notice that in my mat, the ambience is is being driven by the image texture... turning the ambience down to 10% (in this case) allows the texture to show in the shadows at a fairly realistic level (notice the underside of the neck which I tweaked, as opposed to the shadow in the ear or mouth which haven't been tweaked yet.)
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Attached Link: http://www.renderosity.com/viewed.ez?galleryid=603885&Start=1&Artist=AceC&ByArtist=Yes
Hi, I'm trying to recreate the Poser appearance of the Millenium Dragon in Bryce 5. What's giving me trouble is the "shiny," or "damp," quality that the scales exhibit...In Poser this is accomplished by unchecking "apply texture to highlight" and using a highlight size of 71%, but of course Bryce doesn't have that option.
I've been trying specularity maps (inverting the bump maps, and increasing their brightness/contrast), but the bumps seem to cancel all highlights out when set to around 10% or so.
Attached is a link to a Poser image demonstrating this effect...
Message edited on: 10/26/2004 18:08