mathman opened this issue on Oct 26, 2004 ยท 22 posts
crowbar posted Wed, 27 October 2004 at 6:35 AM
but you may have the same problem I did when importing millenium figures the eyelash and upper eyebrow mesh points appear sometimes to get welded onto the rest of the face so you also get the head texture mapped on them - ok you can not weld on export but the smoothness of the mesh takes a hit - solution I found was to copy head object then without moving the copy delete all points except eyelashes and all maps except eyelash transmap then on the original head I delete the mesh points for the original eyelashes and usually the upper eyebrows as well