Alright. Remade the mesh from scratch, welded in UVmapper, and turned "curved joint" on under phi builder. Seems to be working now....But I have another problem. The eye is actually a sphere inside a sphere: The outside sphere is for the gloss. I have the gloss sphere parented to the eye, and the eye parented to the socket. However, everytime I try and rotate the eye, they cause the entire tentacle to move....