Forum: Poser - OFFICIAL


Subject: Bend neck 5, not 4! Dangit!

SnowFox102 opened this issue on Oct 30, 2004 ยท 29 posts


SnowFox102 posted Sun, 31 October 2004 at 4:48 PM

Thanks for going through the trouble MoonRose. You did a much better job of explaining what's going on than I did. I can't figure out why it's doing that either. I've checked it in Wings where I modeled it, PHI Builder and Poser's hierarchy editor, and everything looks right. The only thing that's odd is if I go into the setup room. The bones are all over the place. But there's no change to the figure if they're moved. I kind of wonder if Poser just doesn't like having so many "necks". That doesn't make much sense though, because the MilDragon has 4 neck sections labeled neck1 - neck4. I've loaded and studied several different models, especially creatures with long necks, and those with the same "zero" position. I tried mimicing their setups, but I still encounter the same problem. This doesn't happen with other figures, or even other objects I've made. I experimented with something akin to Dr. Geep's Boxman last night. I stuck three cylinders together and messed with the joints on it. Even with rediculously out-of-whack parameters, it still behaved as I expected it to. About every other neck section on my dragon bends correctly. The "twist" and "sideside" movements are fine on all of them. I think my dragon is possessed >_> ;P