Leyla opened this issue on Dec 04, 2000 ยท 6 posts
SewerRat posted Mon, 04 December 2000 at 8:53 PM
there are some really clumsy ways the main problem, if you want to export from poser then each frame will be a seperate model and 3dsmax doesn't know how to apply poser-format morphs etc. to a figure you can export from poser, import from max, and make a morph for every frame of your animation (which you probably won't want to) or you can use the program Maximum Pose (by konan) which will do this for you. There is a free demo version around I believe, but that won't let you use textures unless you get the full version (correct me if I'm wrong. been out of here for quite a while now) the third option is, if you have character studio, learn to use the biped. You can match it to the poser figure, and then just make the animation in max. It gives you much more advanced animation controls, but takes a bit of learning to use, and you will also need to create all the face morphs so you can do expressions. as for rendering quality, for max you can get plugin renderers if the max renderer isn't good enough hope that helped =) SewerRat