maclean opened this issue on Nov 01, 2004 ยท 17 posts
ynsaen posted Mon, 01 November 2004 at 5:31 PM
Um, yes. That is, in response you your observation that they are more intense.. Although it's not "technically" true. What is much more "keyed" in P5 is the specular property. They "kicked it up a notch", so to speak, along with bump maps, as well. Sense poser assigns ambient properties to object surfaces, not lights (while most other programs assign ambient properties to lights, not surfaces), it tends to kick any lighting up a tad in intensity. This is why "realistic" lighting works generally better in P5. It's also a pain like no other for making lights -- what used to be a four hour task for me suddenly became a seven hour one. However, with practice and poking around,I've discovered I can be a bit quicker than before as I've come to understand the new uses for the ambient surfaces and the alt diffuse and specular surfaces (like, um, No Lights, for one, lol)
thou and I, my friend, can, in the most flunkey world, make, each of us, one non-flunkey, one hero, if we like: that will be two heroes to begin with. (Carlyle)