kedo1981 opened this issue on Nov 02, 2004 ยท 6 posts
duanemoody posted Tue, 02 November 2004 at 11:46 AM
Kodak, er, kedo, clear up exactly what kind of production flowchart you and your employers think you're using. I've worked in client-driven graphic design/production long enough to know signoffs at multiple stages are not optional. I'm praying your production/signoff process is the following: script -> storyboard -> animatics -> looping -> final production. Repeat after me to your boss: "This is how we do it in the real world regardless of how small the production company is. Like it or suck it." Chances are you'll have more dickering over the camera direction and movements of your characters than the dialogue. With both Shrek and Ice Age (different studios), I recall seeing crude test animatics where inert, untextured characters slide around the scenery with correct camera shots and simplified lighting. Point is, at the animatics stage, render without sound or Mimic and use some other video postproduction tool to composite your voice (male and a squeaky, nonconvincing falsetto female) over the characters. Just because the lips aren't moving onscreen doesn't mean it doesn't convey what the client's looking for. When Kod--, er, the client gives you the thumbs up, hire the voice talent to loop the dialogue from script AND MAKE IT CLEAR TO YOUR SUPERVISOR that there is no such thing as a one-off recording session. There will be last minute changes and talent will have to return to rerecord. You don't know this, but Batman 2 had to have nearly everyone's dialogue relooped because Val Kilmer insisted on talking in a tiny little whisper and everyone else's dialogue ended up sounding like crackly shouting. When Jim Carrey was down in Charleston SC shooting "Ace Ventura 2," he had to drive 120 miles north to Wilmington NC to reloop all the Riddler's dialogue at a recording studio. Generate the Mimic stuff, then re-render the final work to production specs. I'll beat the drum one last time: unless you're working for yourself, taking a project in-house may save money, but DOES NOT mean the rules of production change. Project managers who think otherwise are gambling with their company's money if not their own employment (or yours if they are adept at blaming others).