Forum: Poser - OFFICIAL


Subject: clothes and poser6

doneydonydone opened this issue on Nov 02, 2004 ยท 7 posts


maxxxmodelz posted Tue, 02 November 2004 at 12:15 PM

"In Poser, subsurface scatter is called translucence"

Hmmm. I'm not sure that's exactly correct. Translucency in P5 acts identical to translucency in any other 3D app. It assumes the substance is homogenous (ie, the same material all the way through), which means it doesn't work the same at duplicating the scattering effect of light in skin, which has many different layers. It doesn't do "back scattering", ie, light beams coming back towards the light source. In actual SSS, for example, a lot of light goes through the surface, gets scattered about, then gets sent back out again at a slightly different angle and position than it went in.

It's my understanding that P5 can essencially "fake" SSS using a combination of shaders which include translucency and defining maps, but actual scattering, like found in C4D, Max, etc. would have a subtle, more diffused, difference in visual effect.. almost volumetric, and usually works in combination with photon mapping or light mapping. Message edited on: 11/02/2004 12:20


Tools :  3dsmax 2015, Daz Studio 4.6, PoserPro 2012, Blender v2.74

System: Pentium QuadCore i7, under Win 8, GeForce GTX 780 / 2GB GPU.