doneydonydone opened this issue on Nov 02, 2004 ยท 7 posts
maxxxmodelz posted Tue, 02 November 2004 at 1:25 PM
"I stand corrected."
Not entirely, LD. Translucency and SSS work in tandum, so you're correct there. Translucency is the property or quality of a material that allows light to penetrate through its surface, while not being entirely transparent. Subsurface scattering describes the lighting phenomenon that occurs in translucent materials as the absorbed light is bounced around under the surface according to the material's translucent qualities. The part Poser is missing is the ability to caclulate photons from a light source, in order to create the "scatter" effect. However, that scattering phenomenon can be "faked", and faked quite well.
Like GI, true SSS is almost always faked anyway, because the real thing takes too long to calculate, and the result isn't that much different than what can be achieved without it.. Message edited on: 11/02/2004 13:27
Tools : 3dsmax 2015, Daz Studio 4.6, PoserPro 2012, Blender
v2.74
System: Pentium QuadCore i7, under Win 8, GeForce GTX 780 / 2GB
GPU.