maclean opened this issue on Nov 01, 2004 ยท 17 posts
Jeff01 posted Tue, 02 November 2004 at 4:17 PM
Geo,
I noticed softer shadows in the P5 rendering of a cylinder primitive, by simply adding another cylinder and moving toward and just off camera. I didn't change any material nodes.
Can you please explain this:
"Set the node to white black black white like normal. Then set it to reflect."
or post a picture of your "reflector" material node? I'm also looking forward to trying this.
Jeff