mathman opened this issue on Nov 02, 2004 ยท 9 posts
Crescent posted Tue, 02 November 2004 at 10:43 PM
If you open up V3 in UVMapper, you can import M3's UVs then save the remapped V3 mesh under a new name. (I know you can do this with the Pro version, I'm almost positive you can do it with the free version.) After that, open up the V3.cr2 file and point it to the new mesh, then save under a new name.
That mesh will accept M3 morphs instead of V3 morphs. You can inject all the M3 morphs and save the file to the Figure library. Using the Tailor, you should be able to transfer those M3 morphs back to the normally mapped V3 figure.
There are probably other ways to move the morphs back to the original V3 figure, but that one might be the easiest. I haven't played with this much, yet, to look at alternatives.
Cheers! (Edited for typos.)
Message edited on: 11/02/2004 22:46