Forum: Bryce


Subject: A question of focus..or something

pakled opened this issue on Nov 02, 2004 ยท 12 posts


Kemal posted Tue, 02 November 2004 at 11:47 PM

First, we all know, there is no sharp edges and straight lines in the geometry of this world, doh :P We all sometimes forget about this, it is a fact, lol!!! I had to change that way of seeing things, and I think, that's what made me to make a next step ! :) Second, there is no absolute smooth surfaces, everything has a bump of some kind...I use SANDY preset on almost all of my bumps when it comes to metal surfaces, wood surfaces and leather needs to be photographic or photo+procedural combo, procedural textures in this case are simply not the best answer, period, or my knowledge of DTE really sucks, dunno, lol ! Third, lightning needs to be more then default Bryce scene to make that more real look ! Since lightning is so important I will dedicate whole paragraph to it, hehe! This is what I do: in the case I want soft shadows I almost never use Bruce sun, I turn it off and create point light(radial) so I can control amount of shadows and ambience more accurately, light dome of some kind is a plus (if you dont mind waiting for days, even weeks) Since I do network render, I usually use some kind of lightdome (no more then 32 with soft shadows on) with object somewhere inside it, or even outside the dome too, depends which one I like better... Next to that is a image based lightning (HDRI), I almost always use it, with light or a dome outside of it or inside, again, depending what I'm gonna like more, that gives it an exra realism too...I have in my B5 library 6-7 different lightdomes and couple of HDRI spheres I like the most and use in lot of my renderings :) And, finaly, fourth is the postwork, I always do some color postprocessing on my images (KPT6 is my favorite) and add some Glow effect as a final touch, then crop, frame it and name it and ready to go! That's it, hope this will help someone ! :) P.S. I never use DOF as a render effect, I rather render Distance Mask and play with DOF in 2D application ! :)