estherau opened this issue on Nov 03, 2004 ยท 15 posts
diolma posted Wed, 03 November 2004 at 4:29 PM
Some conforming clothing (or clothing props) can converted very successfully. Others can not. It all depends on the mesh. Dynamic cloth has certain requirements of the mesh in order for it to work. The mesh should be fairly fine-grained (ie smallish polys), fairly regular (ie no lo-o-o-ng thin polys) and fairly consistent (ie, all polys should be fairly similar in size). Unfortunately, many of the conforming clothes don't meet these criteria. However, some do, sufficiently:-) One of the biggest problems with conforming meshes (especially the older ones) is that some of them are solid. That was done to give the clothing the appearance of thickness when applied to the figure, but is a total no-no for dynamic clothing. You can easily tell which these are, just by loading the clothing/prop into an empty scene, then rotating it (or moving the camera) so that you can look along an arm-hole or down a leg or whatever. If you can't see right through, the mesh can't be used for dynamic clothing without surgery in a modelling app. There are other problems which often crop up, such as bits of the mesh being unconnected to the main mesh, although that can sometimes be overcome by using soft/rigid decorated groups, but sometimes the result is unsatisfactory. Having said all that, it's a fun thing to play with!! Cheers, Diolma