Forum: MarketPlace Showcase


Subject: G4forMen Ultimate - A Conforming Genital for M3 and other figures

insomniaworks opened this issue on Nov 01, 2004 · 44 posts


insomniaworks posted Thu, 04 November 2004 at 11:57 AM

**Here are some excerpts from the readme.txt.  **

1)G4forMen, Penis for Michael 3.0 by Daz3D.

Copyright 2003 - Insomniaworks (insomniawork@yahoo.com)        Geometry and Set up for Poser,
         The3dZone (sroth@the3dzone.com)        Textures
         Khrys-Morphs (silverbishounen@yahoo.com)    Morphs

2)If you have any questions about this package, please email insomniaworks at insomniawork@yahoo.com.  I am always available for help.

Thank you for buying our G4forMen, Penis for Michael 3.0.!!! 

You MUST own Michael 3.0 Base Package available from DAZ3d.com.  You must own M3 Body Morph Pak from Daz3D to use all aspects of this package.

What this package Contains

Penis - a posable conforming penis figure for M3
Foreskin - a conforming forskin figure


  1. Files Needed List (Files/Programs needed)
        i.  Poser 4 or poser 5 (ProPack Recommended - but not necessary)

    ii. Michael 3.0 from Daz3D (www.daz3d.com)

  1. Using this Product

  1. Load Michael 3.0

  2. Go to the G4forMen Figure library and select the Penis first and then conform it to M3.  Newbies: Load by highlighting the Penis Thumb in the Figure library, then click the Double Check near the bottom of the library window.  This will add a figure to the scene.

  3. Optional Foreskin: Load the Foreskin from the figure library and conform it to the Penis.

Detailed Instructions

This product makes use of ERC code in both the Penis and Foreskin.  What ERC does is make morphs adjust remotely from same named parameter dials in other figures.  There is a delay-that is you must move camera angle slightly (or hit Control-Z twice) for slave morphs in other figures to catch up.  I insist that you load these 3 figures first before other figures in your scene in the order mentioned (M3-Penis-Foreskin)  This will help to avoid cross-talk errors.
 
The Penis and the Foreskin have two morphs to match M3 full body morphs - only two were needed, _Skinny and _Emaciated.  If you have either of these full-body morphs installed on your M3 character, you can dial these penis parameter dials to match M3.

The PENIS BODY GROUP contains all the morph control over both penis and foreskin ,minus one (BR_ForeBack to be explained later). 

Morphs for use with foreskin
1)BulbusRemove - this is recommended to be used at all times while using the foreskin figure.  This will make the lines of the profile of the penis more natural with the foreskin.

Shaft or Midsection Morphs
2)Girth - This will make penis shaft and glans stouter on an X axis
3)Thick - This will make penis shaft and glans stouter on an Z axis
4)MidShaftYScale - This will make the interior of the penis shaft grow fat on an Y axis while scrotum and glans remain the same size.
5)MidShaftXScale - This will make the interior of the penis shaft grow fat on an X axis while scrotum and glans remain the same size.

Glans Morphs
6)GlansStyle - Rotates the glans upward or download changing the appearance of the glans.
7)GlansSkinny - Narrows glans on an X axis
8)GlansMidCurve - This expands the middle of the glans changing the curve of the glans.
9)GlansTipYScale - This expands the tip of the glans on the Y axis changing the curve of the glans.
10)GlansTipXScale - This expands the tip of the glans on the X axis.
11)GlansMidXScale - This expands the middle of the glans on the X axis changing the curve of the glans.
12)RidgeY - This expands the farthest back part of the glans or the ridge on a Y axis.
13)RidgeNarrow - This expands the farthest back part of the glans or the ridge on a X axis.

Testis or Scrotum Morphs
14)TestesRealistic - Changes shape of Testes
15)Swing Forward Testes - Self explanatory
16)Swing Back Testes - Self explanatory
17)Swing R Testes - Self explanatory
18)Swing L Testes - Self explanatory
19)Up R Testis - Self explanatory
20)Up L Testis - Self explanatory
21)Up Both Testis - Self explanatory

More Scrotum Morphs - I recommend dialing all these five morphs to 1 at the same time for full effect.
22)ScrotumDefineFore - Makes indention in the fore region of the scrotum making it look more realistic
23)ScrotumDefineR - Makes indention in the right side of the scrotum while shaping the testis
24)ScrotumDefineL - Makes indention in the Left side of the scrotum while shaping the testis
25)ScrotumXSizeR - Moves right testis closer toward center
26)ScrotumXSizeL - Moves left testis closer toward center

Abdomen Morphs - While having full control over orientation with x,y,z dials, these morphs have been added for fine adjustments to the abdomen portion of the penis.
27)BaseXAdjust - Shrinks or expands abdomen portion of penis figure on the X axis
28)BaseZAdjust - Shrinks or expands abdomen portion of penis figure on the Z axis

M3 Full-Body matching morphs in the Penis Body Group.
29)_Skinny - This morph is to be operated manually.  Set this to match the Skinny morph in the M3 Body.
30)_Emaciated - This morph is to be operated manually.  Set this to match the emaciated morph in the M3 Body.

EZPose Parameter Dials in the Penis Body Group.
31)TwistAll
32)SideSideAll
33)BendAll
34)Sside
35)SBend
36)SpiralSide
37)SpiralBend
38)Wave1S
39)Wave2S
40)Wave1B
41)Wave2B

Foreskin Morphs - The FORESKIN BODY GROUP contains only one morph that you can operate from the Foreskin Body Group.
31)BR_ForeBack - This rolls back the foreskin back from the glans.  It is designed to work a little past 1 on the parameter dial.  This is to be used only while using BulbusRemove morph located in the Penis Group.  Only with this morph will the penis be the proper shape for the foreskin and this morph to work.

Hip orientation Dials - The XRotate, XTrans, YTrans, and ZTrans dials in the hip group of the penis has been hidden.  They have been replaced by dials that are named xRotate_Fine, xTran_Fine, yTran_Fine, and zTran_Fine  to adjust the sensitivity of those dials.  This will give you 100 times more control to make fine fit adjustments.
PENIS POSITION FINE CONTROL FURTHER EXPLAINED
()These are variable to .01 of the normal variation. You will now have 98 possible positions between .000 and .001 for instance. You must place your pointer over the dial and roll the dial to get fine adjustment. If you just type in .001 you will defeat the purpose.  The dial will still say .000 or .001, but you have a lot of variation in between when you roll the dial. You can use these parameter dials to make fine adjustments for fitting to M3 (if you feel they are needed) or for fitting to alternative characters.

Pose Library

!Brightness 1 through 6 - For custom usage - this will change the brightness of the penis or foreskin
!Tone 1 through 7 - These match the Tone Settings from the M3 and V3 Texture packages.

Textures

1)Base1 - Texture : matches the m3 map high-res that you get from daz
2)Base1_Alt - Texture : has pubic hair - matches the m3 map high-res that you get from daz
3)Base2 - Texture : matches the V3 map high-res that you can get from daz.
4)Base2_Alt - Texture - has pubic hair - matches the V3 map high-res that you can get from daz.
 
base 1 and 2 are for the user to create their own maps,thats why they are without the hair painted
_alt textures contain pubic hair.

double click the thumnail to apply the texture.

5)Blank : Blank texture

Poses can be achieved by adjusting each body part of the penis and then saving poses to the library.  Here are a few to get you started.
1)Pose_Default
2)Pose_Erection
3)Pose_Flacid

"!Brightness0","!Tone0","Pose0" and "Base0" are lables only.  They are not functional.

Props

The BR_ForeBack Morph in the penis body group is made to be used with BulbusRemove morph in the penis body group.  This was explained earlier.  BR_ForeBack morph alone may have some poke-thrus when used in conjunction with other morphs such as Thick or MidShaftYScale.  Rather than making a set of BR_ForeBack morphs to compensate every morph combination, and use up memory, we have included these two magnets.  These magnets will correct minor poke-thrus.  These magnets will not show up during renders and can be made invisible during normal viewing. 

1)BR_ForeBack_BotAdj - Select the ForeSkin Figure then load the magnet. This magnet is set up with the magnet zone in just the right place to correct bottom poke-thrus and the magnet already has some yTrans applied.  You may need to adjust the x,y,and z Trans Dials for your perfect the adjustment.

2)BR_ForeBack_TopAdj - The explanation is exactly the same as above except this magnet is for top poke-thrus.