Forum: Bryce


Subject: Creating fiery lava/acid type material (need help)

dvd_master opened this issue on Nov 04, 2004 ยท 22 posts


MoonGoat posted Thu, 04 November 2004 at 9:23 PM

I know there are a few downloadable ones out there but making something procedural shouldn't be too hard. Try using random or parametric space instead of object or world space as a texture mapping mode. If you need detailed DTE help then ask AS or Drac or Bryster or Ornlu. If you need something painful to fall on, how about arranging cones in a sort of "Prince of Persia" death trap array?