Forum: 3D Modeling


Subject: Anim8or Miura Revisited

jwhitham opened this issue on Nov 01, 2004 ยท 20 posts


jwhitham posted Sat, 06 November 2004 at 12:01 PM

I had the opposite experience, tried Wings before Anim8or and couldn't get anywhere with it. I find Anim8or much more logical and straightforward.

The problem I get with box modelling (Wings or Anim8or) is that I wind up with so many polys that, when the point arrives where I need to convert a model to a mesh, the mesh is unworkably complex.

I'd go for it with the 1960 Corvette. I've seen loads of models of late 60's cars, but not the early ones.

As you can see above I've got the mesh sliced up now and started some detailing.