jwhitham opened this issue on Nov 01, 2004 ยท 20 posts
jwhitham posted Sat, 06 November 2004 at 12:01 PM
The problem I get with box modelling (Wings or Anim8or) is that I wind up with so many polys that, when the point arrives where I need to convert a model to a mesh, the mesh is unworkably complex.
I'd go for it with the 1960 Corvette. I've seen loads of models of late 60's cars, but not the early ones.
As you can see above I've got the mesh sliced up now and started some detailing.