I did this render using a light dome inside a HDRI. The wall and ground textures are both from the same trip as the door photo. I suppose the next step is to create a separate mesh for the door so I can have it open a bit, but...
As much as I like to use photo textures this almost feels like cheating. Granted the height map makes the door rivets stand out more as well as the "mail slot" and the shadowing is nice still...
Maybe leveraging the power of Bryce's lattice abilities isn't cheating, no matter what modeling purists might say.
Thoughts?
You be the jury of popular opinion. (Yes I know the step needs fixing and a few other touch ups, don't be quite that nit-picky) :)