Forum: 3D Modeling


Subject: Anim8or Miura Revisited

jwhitham opened this issue on Nov 01, 2004 ยท 20 posts


VB2K4 posted Sat, 06 November 2004 at 10:24 PM

Hello, That car model looks good (to me) like a Corvette StingRay. And from your post concerning your substantial time investment and frustration as the work grew larger & larger in front of you, I can tell that you must really enjoy cars.

Now, I am not an expert on 3D rendering with software programs, so please don't take this as the bottom line. For all I know it may be the bottom line. For all I know it may not be the bottom line. And in the world of software, today's sure-fire bottom line program may be toast compared with tomorrow's. So ... with that said, I have an idea that there is a CADCAM program out there that will streamline a lot of what you were doing manually. I have some (scant) information on some CNC and CADCAM programs which also produce G code for instructing machines robotically to produce the shapes from materials in real time real space. I expect that they have some blending/melting functions to warp, bend, expand, etc., to connect two points or lines/planes in any way that the producer wants them to be. None of the nudge the lines one at a time thing there. You can freehand the image and refine it with the program. You can scan in an image and work from there.

Some of the prices are hefty, however. Probably a trade-off for the hours you save wrapped up into a convenient package. Alas... no free lunch. I can only imagine what it is like to design the engine & trans, the dash, the interior, etc., in exploded perspective assembly drawings & views, and then to make them "gel" in a 3D get-up. wow, dude. Where are you going with this thing??

Message edited on: 11/06/2004 22:29