Robo2010 opened this issue on Nov 07, 2004 ยท 18 posts
lesbentley posted Mon, 08 November 2004 at 2:12 PM
"Then why don't these options appear on every spotlight?"
The shader node channels are only added at render time, even after a render you have to select something else, then reselect the light to refresh the pallet before these channels will show.
In Poser channels with internal names starting with "kd" controled the colour and intensity in both preview and rendered image. In Poser 5 it seems that the kd channels (Red, Green, Blue, Intensity) only controle how the lights look in preview. The "Preview_Light_0_" channels (contrary to what the name sugests) seem to controle how the lights look in the rendered image. Poser somehow linkes the Preview_Light_0_" channels to the kd channels so that changing either one changes the other.
The above explains 4 of the ShaderNode channels, but I have no idea what the lampFlaps and lampBase do :(
Ynsaen, if you have any more info on these, or links relating to them, PLEASE pass it on.
Message edited on: 11/08/2004 14:14