Angelsinger opened this issue on Oct 29, 2004 ยท 11 posts
Angelsinger posted Mon, 08 November 2004 at 8:32 PM
Thanks a lot, slinger. I went to your site, and found that you answered one of my (unasked) questions. I had been checking the box for using exact internal names when exporting from Poser... Wow. It's going to be so much better to not have to click everything in the mesh names just to learn which thing assumed what name.
As for your tips page, I read the Poser to Bryce portion... I didn't see anything that specifically addressed the hair, unless it was the portion about transparency maps. I say that because I don't fully understand the transparency business; so that may be the crux of my problem. lol
I had previously found and loaded textures for my Poser figure (in Bryce). Afterwards, all the textures (except the non-dynamic hair) appeared the same as they did in Poser.
In your tips, you said, "If your figure has bump maps or transparency maps, you will need to load them into the second box, which holds the alpha channel. Just load the primary texture map..."
This brings me to a question: where in Poser do I see if there are bump maps or transparency maps? In the material palette? (I have seen image files referenced there...) Sorry for being so simple, but I've only been using Poser for about a month.
Well, I'll look the page over again when I'm a bit more fresh. (Looooooong day). Thank you so much for responding, and for the great tips on your site.