Furyofaseraph opened this issue on Nov 08, 2004 ยท 5 posts
softriver posted Mon, 08 November 2004 at 11:02 PM
Actually, I've spent some time working on this idea, so if you're interested, here's what I've come up with: 1. Yes. It's possible, and has some big benefits, but; 2. It's very hard to set up the proper mesh that will allow the "cap" to move along with the mouth/facial animations created from morphing. Essentially, the fact that a Poser figure's jaw is not a bone, but rather a series of morphs, means that anything connected to that part of the face must share those morphs. 3. Another issue is the way Poser generates dynamic hair. It will never populate the edge of a polygon. So, if you do get the cap working, the grouping of the different areas is critical to avoid lines with no hair being created across the front of the face. My solution for still images is simple. Get everything done, then use the grouping tool to spawn the area you want as a separate prop. Oprtimize it to low-poly in Wings 3D, then pay close attention to how you set up your dynamic hair groups in poser. This won't work for creating a "universal beard/stache cap" though. If you like, I'll let you know if I come up with a way to do it. It's definitely worth the effort to try. :)