Forum: Poser - OFFICIAL


Subject: Could be a stupid idea, but what about conforming skullcap that includes beard.

Furyofaseraph opened this issue on Nov 08, 2004 ยท 5 posts


Furyofaseraph posted Mon, 08 November 2004 at 11:35 PM

thanks for the helpful replies. Could we not just give the beard/haircap all the morphs of the head by copying them out of the CR2? Im sorry if im way off base, im new to morphs and what not. And even if you cannot apply a morph to a non-identical object, why not just copy over Don's head as a cap...sure it would be a bitch to hair-group but once its done, save it as a template hair-piece your done, all you need to do is throw some numbers in the hair-room and tweak...right? As far as dynamic hair on polygon edges, that much i read. The way the cap w/beard would be grouped would avoid that much, just overlap the groups, right?