bsteagal opened this issue on Nov 08, 2004 ยท 21 posts
bsteagal posted Tue, 09 November 2004 at 8:24 AM
First of all, I want to thank you for your responses, now to address some of your questions...
I'm targeting these motions specifically to poser by exporting the bone structure from Poser characters and bringing it into Motionbuilder, where the "industry standard" bone structure is mapped bone to bone to the poser model. The motion captured by the rig is mapped to these bones, cleaned up, and then are re-exported out as bvh and brought into Poser.
By doing this, you minimize some of the problems you can get by using generic bvh in Poser, such as skating. I have a couple of examples of both in Animation outlet. The latest one "troopers in tutu's" was not characterized, the bvh file was applied directly to the models. You can see a certain amount of skating... The second one "robot" was characterized, so the motion is a lot smoother...
I am planning on starting out with a lot of ambient and day to day motions, since it seems that those are the most lacking out there. And although I hadn't thought of putting the packages out in native poser "pose" files, that is only an extra step...so it wouldn't be a problem.
Since I don't own some of the other characters such as animedoll and Mayadoll, I might ask some of you to export a single frame Poser bvh so I can characterize them... but we can get to that later... :)
In the next few weeks I'll be putting out some test "freebie" packages using some of the free raw mocap data out there, so that I can work out any kinks beforehand.
Keep the questions and suggestions coming, I thank you for the input!
Bryan