Forum: Poser - OFFICIAL


Subject: OT - The Incredibles

zorares opened this issue on Nov 07, 2004 ยท 26 posts


Berserga posted Tue, 09 November 2004 at 8:49 AM

I think in the supplimentary materials up on yahoo movies they made it sound like it was new when what they meant was it was "new for PIXAR". They also talked about sub-surface scattering shaders in the same way ^_^ We all know those have been around. I think up till now (the all but dead) Square animation and even dream works have had more advanced and complex character rigs, and surfacing, but that just goes to show you that Storytelling is more important. (Not dissing Those companies, BTW I loved Shrek 2, and of course thought Final Fantasy looked great despite the Mocap overload, and the lack of a compelling story. :D)

I don't think elastigirl had anything at all to do with dynamic simulation. (Other than her hair) They showed the proprietary software they were using in one of the clips on Yahoo movies and It was very impressive how they could just grab something and stretch it. (even facial features!) For soome very traditional 2d animation "squash and stretch".

Also according to the same clip: until this movie Pixar had only ever done one dynamic cloth or hair simulation in ANY of their movies. (Boo's T-shirt in Monsters Inc.)

Message edited on: 11/09/2004 08:58