Forum: Poser - OFFICIAL


Subject: P4 WWG

misha opened this issue on Dec 06, 2000 ยท 15 posts


Jaager posted Thu, 07 December 2000 at 10:58 AM

The easiest way is to open the obj file in UVMapper and look at the template. If it matches the texture in question, then it should work - provided the materials are assigned correctly. You do not need to save the template and you do not want to alter the model - just look. The area to check is the hip. Because of the merged prop , the mapping was altered. Most of us do not have "Flesh" or "Texture Weapons" so once the unfolding feature is lost we can not get it back. The whole point is to get the hip back to the Posette location so that P4 textures will work. The location and mapping of the one or two additional materials will vary. I have not looked myself, but I hope the latest version places the additional materials on their own layer, so as not to interfere with existing materials. If this is the case, a straight template will look confusing because of the overlapping layers. This is certainly the case with Victoria.