bsteagal opened this issue on Nov 08, 2004 ยท 21 posts
Dale B posted Wed, 10 November 2004 at 10:10 AM
Actually he could, since 'Rotica has the two animation galleries. And it wouldn't have to be anything explicit. Come hither walks, caresses of varying speeds and locations, reclining to 'I wish to be pleased' postures, 'Helloo Sailor,' heavy on the bongos type idle motions... ....although I have to admit, the idea of working out the mocap logistics for that would be a story in itself. Do you customize body stockings to hold the tracking markers yet leave critical areas ready for action? Use adhesive targets on the skin? Will the adhesive hold? Will the actors hold still long enough to put the markers on? Is there any way to position the sensors so they can actually -see- the targets while the actors are acting? Are they acting? You could make a fortune just documenting this.... Seriously, if this goes through, once the idle and everyday motion sets are done, other things that would be wonderful to have: Proper martial arts motions. Someone who knows Kendo for the sword, motions for a user of Bo and twin stick would also be fabulous. Each of them could be broken into multiple packages, each pack comprising a portion of a kata. Various archery firing motions, using longbow, shortbow, crossbow. If you had access to firearms and stunt blanks, bvh's of holding, drawing, and firing various guns would also sell, I would think, particularly if the firing motions had the recoil aspects, probably one of the hardest things to get right. Each AH! Something that I =know= would sell as an animator's resource is a set of generic motions designed, not for use particularly, but for -timing- purposes. Eye blink cycles, respiration for the meshes that have those morphs, simple motions where you can count frames and angle change to apply to actual keyframing.