micpic opened this issue on Nov 10, 2004 ยท 6 posts
AntoniaTiger posted Wed, 10 November 2004 at 1:51 PM
Check what the transparency setting is for the glass, and the UV mapping on the object. (Quickly checks) The transparency is set to 1.000 (or nearly so) so the object is transparent. What you need to do is use a texture map showing the label, and a transparency map which makes everthing but the label transparent. Depending on the other material settings, you might have to use a Math node to combine the transparency map with other inputs to the reflection input. Try it out on a single-sided square prop. Texture map plugged into the diffuse colour input. A black triangle on a white square. Transparency map plugged into the specular colour input and the transparency input. A white triangle on a black square. Specular colour set to whatever you think would be right for a black object. When rendered, this should give you a black, slightly shiney, triangle with not visible support. Now disconnect the transparency map from the specular colour input. Render again, and all the square will produce a reflection Now, Poser 5 has the Math nodes in the materials room, so this might not need an extra texture. Use the math function multiply on the transparency map. Plug the map into one input, set the other to -1, and plug the output into the specular colour input. You now have the transparent parts, the glass, reflecting light, while the labe; doesn't. You can also feed the transmap into the displacement input, with a very small value, to give the label thickness. I'll try and set up some samples, but I hope that gives you something to think about.