xtrude opened this issue on Nov 09, 2004 ยท 10 posts
xtrude posted Thu, 11 November 2004 at 1:33 PM
Hi... thanks :) Mesh topology is only important when you are considering animation, particularily organic models, as well perhaps should you wish to use a wire shot as part of a grafx, other than that it's pretty much whatever makes the shape and holds the textures... however that said, I kinda think that it is really important to learn good topology from the git go, and thus model always with that in mind, as it doesn't really take any longer to do a nice job as it does to just throw something together, and the end benifits always outweigh the alternative... I mean don't forget those nice animation properties, or those nice to llok at wires, which in turn assist others viewing, on just how to go about things right the first time around... happy modeling