convoluted opened this issue on Dec 08, 2000 ยท 8 posts
Jaager posted Fri, 08 December 2000 at 10:04 PM
kennect, the texture is layered. If DP3D handles this in a way similaer to P3D, you would need to split the figure into 2 groups. One containing the head and eyes, the other with everything else. Here is how I would do it in P3D: Open the obj in Compose save one file containing the head and eyes only. Save another containing the rest. Open each of these files in UVMapper and save each as a single object. Open each of these in the paint program sparately.