Forum: Bryce


Subject: Dragon's Nest WIP pt. Two... Any better?

shadowdragonlord opened this issue on Nov 13, 2004 ยท 25 posts


shadowdragonlord posted Sun, 14 November 2004 at 4:23 AM

Aye, Dragons Everywhere! Wildman, I'll keep that in mind, should this fail, but so far so good...! Foleypro - I noticed one difference in your 6-Dragon Triumph... Alas, they're all the same dragon. Same pose, same texture list I assume, too? I don't think it's a RAM problem, there's no shortage of that here. I think it's something to do with Bryce choking on the Image Texture file lists, with more than one different dragon setup. I'm certain you could multi-replicate a hundred or so dragons, if you had enough patience. Kemal - I don't know what Brycetech was doing, but the main, "floor" terrain in this scene has 8,388,608 poly's alone. The Millenium Dragon, as posed, has just under 123,000 polys. Nothing too extreme, like I was saying I think it's Bryce's internal name management (yet again!) that crashes when you have more than three MDragons. It doesn't even really crash, it just freezes and never recovers. This is on an Athlon at 2 GHz with a gig of RAM.... But now that I think about it, perhaps if you export with "Exact Names except Spaces", perhaps Bryce could handle it? I'll try it... So... Crystals suck, tail was cool. Got it... (grins)