Forum: Poser - OFFICIAL


Subject: +++ DG#105 +++ The Setup Room (cont'd) +++ Page 31 ...

geep opened this issue on Nov 06, 2004 ยท 30 posts


geep posted Mon, 15 November 2004 at 4:40 PM

Hi libernull, Thank you for the compliment ... ;=] ... AND the inquiry ... ... you have asked some very good questions. ;=]


Here are the ... Answers to the back: Q. "At what point should you Weld? " A. I am not sure because I did not write the code ... but, having said that, I believe you can do the "Weld" operation at any point in time. Q. "Do you need to create a new group to Weld? " A. Yes, and no ... Yes, if a group does not exist that includes all the polygons in the figure ... and no, if the figure already has a group (like the "Body") that includes all the polygons. Q. "Can you use the 'Body' and Weld that? " A. Sure, why not ... see the answer to the previous question. Q. "Is there any reason why you would want to undo a Weld? " A. A very, very good question ... and Yes, if you wanted to use the same figure (mesh) but change the configuration of the body parts, you might want an "unwelded" figure. Q. "If so, how? " A. Ah, yes, unwelding a mesh ... The easiest way is to export the figure as a (single) "Wavefront OBJect..." and then use UVMapper (a free program) to "split vertices." Now you can Import the OBJect back into Poser without the vertices welded. - - - - - -

cheers, dr geep ;=]

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019