Ghostofmacbeth opened this issue on Nov 15, 2004 ยท 8 posts
estherau posted Mon, 15 November 2004 at 10:55 PM
Caulobx taught me this method. Bring in your conforming clothing and make it fit the character you want it to fit. Easiest if it's meant for the character but it might be possible to make a cloithing for one unimesh figure fit another. Play around with xyz scales and trans dials. Once it is fitting roughly, then you need to export the clothing figure as an object. In the tree which youll be presented with, click the Universe at the top to clear everything and then select all of the parts of the figure you want to export. (occasionally figures like the catsuit will have hidden hands and feet, and its probably best not exporting them as they do appear in the object). In the export options dialogue which follows, tick the first five options, leaving just the As morph target only option unchecked. You can now delete the clothing figure, and re-import the object. In the import dialogue uncheck everything except the option to Make polygon normals consistent and the object should appear in exactly the same position that it was in when exported. Clothify the object in Poser. The goal here is to get a perfectly fitting clothing item whilst your character is in the zero position which was set earlier. (Ive just been exploring possibilities, and immediately clothifying using only the one frame, but much better results will be possible if you follow a similar method to this, which animates to the zero position in a later frame). There are lots of good tutorials which explain the workings of the cloth room. In my example here, I used 4 drapes and default settings. Its now necessary to export the clothified object again but this time we dont want to weld the body parts, as we intend to use the object in a conforming figure. So only the first four options are ticked when the export dialogue appears again. Thanks to caulbox. Love esther
I aim to update it about once a month. Oh, and it's free!