Forum: Poser - OFFICIAL


Subject: Jaw as Joint, possible?

Photopium opened this issue on Nov 17, 2004 ยท 24 posts


sixus1 posted Thu, 18 November 2004 at 8:45 AM

Softdrive- I was just teasing. :) It's one of the big reasons I don't post much outside our own forums: people often times mistake some of the things I say in jest for seriousness, when about 90% of the time I speek with tongue planted firmly in cheek. I'm sort of a sarcastic bastard by nature so bare with me, please. :P For the record, though, I think there are a lot of misunderstandings with "high end" users regarding the nature of Poser rigging. While it does have some very distinct boundaries like the whole "only one parent to a child part" thing (look at a hand for instance: while there may be 15 bones in the fingers coming off the hand, they all have one distinct parent: the first joints of the fingers still have mesh from the hand between them) I find that there are lots of ways to "trick" the Poser system, you just have to be willing to do a lot of tinkering to get there. Stewer- It's true that in a lot of "high end" environments (I put that in quotes, always, because IMO it's a term of snobbery that has done nothing but hurt the perception the "pros" have of Poser... but that's a discussion I could rant on about for hours so I'm shuttin' up about it now...) scripting such as Mel and Maxscript are used quite extensively to improvise elements into the rigs that aren't necessarily available through the package outright. One of the reasons I love Maya so much is that literally everything in it can be codified and implemented through a Mel command line which offers a serious level of power over one's work. Unfortunately, I'm no Python guru, but I've found that there is actually a lot more "under the hood" of Poser before even hitting Python than usually gets talked about. Take ERC for instance: in our work, ERC in Poser is a direct reflection of how we use Set Driven Key scripting in Maya, even to such an extent that most of the time the control ratios are identicle! Actually, expanded ERC implementation is at the top of my wishlist for Poser 6: I would so LOVE to be able to ERC shader nodes and global attributes for things such as hair, lights, cloth settings... ERC-ability on that kind of stuff would open up some purely astonishing possibilities. Ah well; I'm degenerating into Poser daydreaming at this point, but suffice it to say that there is a LOT of "high end" paradigms that actually apply in Poser far beyond what the package usually gets credit for. -Les