ikercito opened this issue on Nov 19, 2004 ยท 5 posts
falconperigot posted Sat, 20 November 2004 at 3:03 AM
You can put your reflection map in either the glow or the color channel but use a Multiply operator with it using Value as the multiplier, and a value of about 15%, depending on your map. Don't have anything in Color if you're using Glow (and vice versa) but put a color in your Transparency channel. This will mean your shades cast nice colored light if you check 'Light through Transparency' in the Render options.
Message edited on: 11/20/2004 03:04