Veritas777 opened this issue on Nov 20, 2004 ยท 23 posts
Veritas777 posted Sat, 20 November 2004 at 10:53 PM
All of the ABOVE is CORRECT! Heh! But- war2 is right- Vue 5 doesn't support Python, nor does the camera "Z" like Posers
(which I think was actually an anomaly, rather than an intended feature.) But Z-flattening, the correct flat plane lighting using Image Based Lighting and using the new Post-Processing feature- which has Gain, Brightness, Saturation, Gamma all play a part in what I'm experimenting with.
The simple reason I've been dragging my feet on posting the exact panel settings, etc- is because:
I thought that since I'm still coming up with interesting variations that work in different ways- that posting one way of doing it- might really CHANGE by next week as I discover an even better way of doing it!
I have been hoping that E-on could provide a couple of small software changes that would make this much easier- requiring less steps. So that would make any tutorial a lot more simple. One suggestion was creating a Poser-like camera that sees the entire scene in a flattened Z-dimension. This would not require Python in Vue 5 as, if this would work- you would simply load the special Z Camera and off you would go! The other trick I've been using is to rotate the entire scene so that the camera is looking directly DOWN on the scene- like the old days copy cameras that Disney animators used to shoot each Cel- one at a time.
The reason for this angle is that I'm used a white tile as my Image Based Lighting source. This creates a wonderful and very EVEN light source. The entire scene has equal illumination. But since you cannot ROTATE the dome light now to have the light face forward- I've asked E-on if they can make the sky dome light rotate in 360 degrees- rather than only DOWN. This would be useful for other normal IBL scenes anyway.
E-on has basically already told me- Yes, we can make a
Cel Shader- its not that difficult- especially for Vue 5 Pro. So- that would mean for some people- if you want the official E-on version- wait until Vue 5 Pro comes out.
But its really good that a lot of you are interested in seeing this happen as it just helps E-on to recognize that
a lot of Vue users are interested in "Non-Photo-Real Rendering". Maybe they thought that Vue users were only interested in Photo-Real Renders- so they did not make doing this a feature priority. But now, I think, they realize a lot of Vue users would really want this feature- and especially a REAL Cel Shader as well...
I'll post a couple of scene shots- but just remember- this will NOT be the only way to it, nor maybe even the BEST way,
IF a few software changes are made. And these are not BIG changes I'm asking for- but maybe E-on has a suggestion of another way too- so that's why I want their evaluation on this. They might see a different approach that works even better. Who knows?