Forum: Poser - OFFICIAL


Subject: Annimation Master, Will it import poser figures?

Tucan-Tiki opened this issue on Nov 21, 2004 ยท 19 posts


HellBorn posted Mon, 22 November 2004 at 2:15 AM

If you import the model to AM you will more or less have to rebuild it anyway as the flow of the patches are essential for a functional AM model. The importer can only guess how to lay out the pathes and belive me, it will get it wrong. Also you should understand that OpenGl dont seem to handle the pathes as fast as an polygon model and as an imported polygon model will have the same number of control point in the path model as it will has vertices it will be slow to handle in AM. In my opinion AM is great for less complex characters, if you want to do humans that ar at least as good as Poser models you will run into problems because in order to get the same amont of details (muscles etc.) you will end up with more or less as many control points as you would use vertices in a polygon model and it wont be fun to handle it in AM. The Hash saying is that one control point replaces 20 vertexes( or something like that) but it is not true for a detailed model. In the end you will end up with about the same amount of cp as you would need in a cage for SubD modeling. In case you do it anyway;) Making renders in Poser and use them in AM is a nice procedure but you could also import a low res version of a Poser model. Cut it in parts and save the parts as AM models(AM vill be all to slow if you have the full figure loadedat the same time). Then load the parts as you need them and model around this '3D rootoscope'. I used that method myself for this model. http://home.worldonline.se/hellborn/female/girla1.jpg In the end I got tired of the slow handling in AM and the creases I never could get removed, so I gave up the model after almost 9 months of work. I also did another 'nut' project in AM in order to se what was possible. http://home.worldonline.se/hellborn/tiger/index.htm In order to get somthing happen at all when modeling I had to build it as in 4 parts and even so. With one of the tracks loaded. I had to wait around 3 minutes everytime I added a new control point. In the end i put it all together in a scene. Loading this scene took over 15 minutes! (At that time I was using an 1.4GHz computer) If you not is into this kind of detailed realistic models but rather want to do ,say manga looking characters I must say that the AM tools set is god value for the money. However, considering the current price (and the included tutorial DVDs) on XSI Foundation AM no longer seems as cheap as it did just a year ago. Just my 5 cents