Tucan-Tiki opened this issue on Nov 21, 2004 ยท 19 posts
Tunesy posted Mon, 22 November 2004 at 7:44 AM
"When you import into A:M, how much do you get. No bones or morphs, nor conversion of polygons to splines, right?" You get just the 3d geometry converted to splines. It's not really worth doing for a model to be animated, as Hellborn indicated above. Importing as a prop works well, though. AM is great for rigging and texturing, but you'll have to do it from within AM. "Could you describe the rotoscope sequence once you are in A:M?" Just render a front, side and top view of your figure within Poser and import them to AM as rotoscopes. I don't care for the '3d roto' method Hellborn mentions above either, although that's subjective, of course. It sounds appealing, but in practice it just slowed me down. XSI Foundation lacks a lot of AM features. You'll have to get one of the expensive versions to have the same functionality. Check out http://amfilms.hash.com/index.php?st=8 to see examples of what people do in AM. For a one-man-show I'd some up AM's advantages with one word: speed (and, of course, the animation toolset). If you google a bit you'll find quite a few Maya pros who use AM for their personal projects. This quote is from a Maya pro: "Ultimately, different programs work differently, and it always takes time to get efficient in a new program. For most A:M users, Maya would appear exceptionally hard to use, clumsy and confusing at the first attempt. A:M is a magical program and it is well worth learning. A:M is a purer and more fully integrated design then hybrid animation programs like Maya. As with all programs tied to a solid design philosophy, you either embrace A:M and its philosophies and have a ball, or you fight the A:M design philosophies and have a miserable time."