Forum: MarketPlace Showcase


Subject: Gryphon 2

sixus1 opened this issue on Nov 24, 2004 ยท 60 posts


sixus1 posted Fri, 26 November 2004 at 2:02 AM

The following preview images show the gryphon with it's alternate head, wings and the split tail feature. Nothing is conformed here, nor are these morphs, but rather all the alternates are implemented through geometry switching. The tail split might be particularly interesting to some: the figure, by default, has a straight, single tail, but selecting "tail6: (sixth joint in the tail) one can find a geom switch dial that not only switches that part of the tail for the piece it needs to make the split, but also calls in the subsequent tail pieces, rigged and ready to go. Both the primary and secondary tails are easyposed, as are all controls for the wings. Also of note is that even though there are drastically different geometries for the secondary tail, wings and head, the head and wings both have mapping identical to that of the default parts allowing complete integration of texture maps regardless of which geometries one wishes to put into effect.