sixus1 opened this issue on Nov 24, 2004 ยท 60 posts
Ethesis posted Mon, 29 November 2004 at 6:25 PM
Oh, I'm also the same Steve Marsh that was involved with TSR, and the various Planes of Reality materials are finally going on auction. To quote the guy factoring them for me ... The auction is going to launch next Sunday at 8:30 CST. There are currently 27 lots and perhaps more will result from subdivisions of material. I'd like to have a chat with you one night this week, Tuesday or Thursday night works well for me after 8:00 PM. I just have a few more questions for you about Mistworld, Cupric Text, and Verdigris Testament. Here is a sample of the Authentication letter I'll be mailing for you to sign (comment if you wish): ****************** ****************** Buyer, The ___________________________________________________ you now possess comes from the collection of Stephen R. Marsh. These items were acquired during the last 30 years of Stephen's involvement in RPG design and development, one year of that time spent as an employee of TSR, the company that founded the roleplaying game industry. Stephen began working on his own FRPG as early as 1969 in Las Vegas as a side note to the military boardgames he was playing. What followed was a series of eminent contributions to the RPG industry. His early correspondence with Gary Gygax gave us materials on the Elemental Plane of Water (which became the underwater encounter section of Blackmoor) specifically sahuagin, ixitxachitl, catoblepas, and many more marine beasties, created a plane traveling character class (the mystic, which became the psionic powers in Eldritch Wizardry), came up with the concept of the good-evil gloss on the alignment system, and introduced the model of the planes of reality. He also designed TSR's first minigame, Saga, helped playtest several modules and TSR's Star Frontiers roleplaying game, and was the lead editor on the D&D Expert Set. Perhaps Stephen's most significant TSR RPG work was a proposed new AD&D hardcover, The Planes of Existence. Co-written and co-designed with Gary Gygax in the late 70's and early 80's this was meant to be the original rulebook for running adventures in the multitudinous planes of existence. Also, the two collaborated on a series of adventures set in the Outer Planes. Sadly, Gygax was forced out of TSR in 1986 and all projects he was involved with were terminated and the RPG world was poorer because of it. Steve also participated in the development and playtesting of several non-TSR RPG's, including, Heroquest, and American Gothic, ultimately becoming Call of Cthulhu. His further contributions include the design of the original specialist magic-users, acid-based mages, and other elemental, some Hero Games approaches to using Champions-based rules for fantasy gaming (which resulted in official credits in early editions), and the D&D adaptation for Thieves World. He is also know for his prolific contributions to the classic fanzines, Alarums and Excursions and The Wild Hunt. Stephen's oft unheralded but groundbreaking designs and concepts are woven through the very fabric of D&D, AD&D, and the RPG industry as a whole. A fine legacy indeed. Now you have the opportunity to be a curator of a portion of this legacy, care for it well and enjoy! Authorized Auction Agent, Paul J. Stormberg