Mun opened this issue on Nov 30, 2004 ยท 20 posts
falconperigot posted Wed, 01 December 2004 at 12:48 PM
You can do it with one map, in the blender, with values of 0 & 100 in the transparency channels of the two sources. The number of maps you have will only increase file size if you save them internally. And it's using transparency which will increase the render time; using texture maps - as opposed to procedural shaders - will reduce render time.