Forum: Poser - OFFICIAL


Subject: I want to know the the future prospect of poser.

smalll opened this issue on Dec 03, 2004 ยท 21 posts


maxxxmodelz posted Fri, 03 December 2004 at 10:17 AM

"If you are looking for a 3D program that you can base a career on, or use to make money in the long run, it is smarter to learn something like Maya or Max. Those who can model and animate their own content are far more in demand than those who can animate something that has already been created."

Yep, that's true. However, animators at major studios almost always end up animating someone else's model in the end. Everyone has a specific duty when working on a big budget project. The modeling team does that work, then usually someone else textures the models, then it's rigged, and finally the animators do their thing with the results. There's even special people for the lighting and post work.

At smaller companies, (and sometimes even big ones) you'd probably be doing more than one thing though, so I agree it's best to know everything you can learn, but it's also good to focus on something in particular (like texturing or modeling) and make that your strength.

If Poser has a long-term future, I'm thinking it needs to gear itself up to becoming more of a premiere utility for integration with other applications, and less of a "standalone" product. Otherwise it will flounder financially for years to come, and eventually be phased out as other more financially successful apps begin to shape their character development tools around Poser's "ease of use" and take it to new levels, forcing CL out of the picture. :-( Message edited on: 12/03/2004 10:19


Tools :  3dsmax 2015, Daz Studio 4.6, PoserPro 2012, Blender v2.74

System: Pentium QuadCore i7, under Win 8, GeForce GTX 780 / 2GB GPU.